An entry to the Lost Cartridge Jam


  • WASD / Arrows to move.
  • J to punch, K to block, L to shoot.
  • Space / Enter to interact with speech bubbles / menus / etc.
  • Esc to pause

Known Serious Issues

  • The game will stop responding to inputs if the element displaying it loses focus. This sucks and can only be fixed by reloading the page (at least in Firefox)
  • The game takes some time to load in the map after pressing Start in the main menu (4-5 seconds on my PC, but might be quite a bit longer). This might not be obvious as there is no loading screen, and it might look like the game's stuck or crashed. Please be patient :)
  • Please let me know if there's anything else, will fix as soon as the jam voting period ends and I'm allowed to update the game again.


A dusty old ROM cartridge is unearthed from some dusty old archive belonging to a game publisher long gone. The cartridge contains an alpha version of a technical marvel - a killer game on the bleeding edge of what was possible at the time, known as PROJECT DISARRAY.

This game was to revolutionise the industry. Instead, it crashed and burned. Its lengthy and notoriously chaotic development abruptly stopped when its star director (Robert Carson, the illustrious and notorious industry veteran) vanished without a trace in late December, 1993, along with the lead programmer (Terry Gorski, the demoscene legend).

PROJECT DISARRAY was thought to be lost - until now. What mysteries does this cartridge hold? Is it haunted? Were there any spooky ghosts involved? Time to find out!

Hints, tips, pointers and miscellania

  • Attacking (both punching and shooting) is only possible when standing still (turning is ok though).
  • Camera is kinda clunky and not always helpful - sorry about that :( Didn't have time to implement something better.
  • There are 2 guns (iirc, maybe 3) (went and checked, it's 4, actually) hidden around town. They make things easier.
  • The aiming reticle will only show up if you have both a gun and some ammo.
  • Enemies may drop health (occasionally) or ammo (very rarely).
  • Enemies will guard a certain area and will chase you only if you're inside that area. Dead enemies will respawn when you're far enough away.
  • Enemies are also very, very dumb; please be gentle (or don't).
  • There's no sound nor music because I ran out of time.
  • Typos and misspellings are abundant because everything was written in about an hour and because I ran out of time.
  • Some easter eggs were planned, but I ran out of time.
  • Despite pretending otherwise, this game is a work of fiction. Names, characters, places and incidents either are products of the author’s imagination or are used fictitiously. Any resemblance to actual events or locales or persons, living or dead, is entirely coincidental. Milwaukee doesn't exist
  • I'm sorry


Written and produced by Andy Kosakovsky (that's me!)
for the Lost Cartridge Jam 2021
in just about 72 hours,
spanning from 12:10AM of Friday, November 26
to 12:10AM of Monday, November 29, 2021 
(however, the actual number of hours worked is closer to 35)
using the following tools and resources:

  • ENGINE: Godot 3.4
  • IDE: Visual Studio 2019
  • GRAPHICS: GIMP, PaintNet, Blender 2.8, TrenchBroom
  • FONTS: Dogica by Roberto Mocci, Retroscape by Robert Jablonski, Metal Lord by Ray Larabie
  • SHADERS: Palette Filter by Fernando Brandt (not actually in use in the current build, but the code's there)


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im glad this cartridge was found, truly a piece of digital entertainment history.


it sure is a piece