!!!IMPORTANT NOTE!!!
There's a shitton of blinking lights and fast-moving bright images in this game. Now I haven't tested this, but I suspect that this might cause issues for folks who are susceptible to that sort of thing. Please be careful.


Less important note

While the game is serviceable when played in browser, it's kinda wonky and isn't perfect for the optimal fast-paced shooter experience. For best results, please download the executable version for the platform of your choosing down below.


What's this?

A (super late) entry to the 7dfps jam. A fast-paced shooter with some twists and peculiarities. Inspired by Hotline Miami, Cruelty Squad, F.E.A.R., Unreal Tournament '99, Max Payne 1, Kane and Lynch 2 and CS 1.6 (in that order).

You are the POSSESSOR, and possessing is what you do best. Enthrall your enemies and make them do your bidding and fight for you; or just shoot them with one of five available weapons. So many choices, so many decisions await you. Oh, you can shoot people in slow motion too!


Controls

  • !!! In the browser version, pressing Escape to free the mouse doesn't work all that great (at least in Firefox). Instead, use [F1] to pause the game and free the mouse. Sorry :( !!!
  • [WASD] to move, [Mouse] to look around, [Left Mouse] to shoot, [Right Mouse] to throw weapon away.
  • [Shift] to slow down time.
  • [F] to interact with highlighted object (pick up weapons, press buttons).
  • [Q] to go out of body. When out of body, press [F] to POSSESS the selected enemy. While out of body, press [Q] again to return.
  • [R] to enter super-secret and super-shitty third person mode.
  • [Esc] ([F1] in browser version) to pause.


Even less-important notes

  • This game was made in slightly over a week, total hours around 65 (30 of which happened over the last two days. Yay crunch.)
  • The soundtrack can be found HERE.


Extended credits

Programming, design, art, music and sound design by Andy Kosakovsky (unless otherwise stated) (that's me!).

The SFX were sourced from samples found on freesound.org. Specifically, samples recorded by these folks: cedarstudios, johanwestling, acidsnowflake, shelbyshark, Daleonfire, FilmmakersManual, NeoSpica, Fission9.

The game uses some textures from the Tiny Texture Pack by Screaming Brain Studios. It also uses that one green metally-looking texture that I can't remember where I sourced from :( (I think it's CC0 though) If you recognise your texture work in that green metally-looking texture, please let me know and I will properly credit you/take it out, whichever you prefer.

The following softproducts were used in various stages of production: Godot 3.4 as the engine; Blender, GIMP and Paint.net for graphics; Reaper for music and sound design; TrenchBroom for level design. The game also uses the lovely Qodot plugin by Shifty (to import TrenchBroom maps), and the lovely Palette Filter shader by Fernando Brandt (to filter palettes).

StatusReleased
PlatformsWindows, Linux, HTML5
Release date Dec 15, 2021
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
Authorandy
GenreShooter
Made withGodot, Blender
Tags3D, 7dfps, Fast-Paced, First-Person, FPS, Low-poly, mind-bending, Third Person
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
LinksSoundtrack

Download

Download
possessor-7dfps-linux64.zip 50 MB
Download
possessor-7dfps-win64.zip 46 MB
Download
possessor-7dfps-linux32.zip 50 MB
Download
possessor-7dfps-win32.zip 45 MB

Development log

Comments

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(+1)

fun and tactical

(+1)

thank you!

(+1)

nnniccee

i liked the mechanics and how unique they are

one guy had a space flight after a shotgun shot

music is awesome

things i didn't like: 

there's no blood

i didn't find a clever way to get rid of guys down in the hole on the second level

add more blood please!

(2 edits) (+1)

blood was in the pipeline but didn't quite make it sadly (hopefully in the post-jam major update!)

really glad you liked the music :) wasn't sure if i made it a bit too out there lol

as for the guys in the hole, i'm finding most success with just going slo-mo and starting blasting the very moment you fall into that room (that bit is a bit too hardcore tbh)